NetBuddy - Media Literacy App for Children

Designing a playful gamelike app to teach children how to safely navigate the internet.

  • Solo Project
  • UX Research
  • UI Design
Software:
Figma, GoogleDocs, Procreate
Blender and Adobe Illustrator + Firefly
Napkin
NetBuddy welcome screen on a tilted phone

Context

In today's digital age, media competence is essential for kids. Since childproofing the internet isn't realistic, my app focuses on internet-proofing kids by playfully teaching them to navigate safely, spotting scam and fake content and the importance of being kind.

It offers a safe-space to learn, ask questions, and rely on a trusted digital NetBuddy for guidance.

96%

of children in the EU used internet services daily in 2022, regardless of device (smartphone, tablet, or computer). Source

55%

of parents across five European countries (Sweden, Spain, the Netherlands, Poland and France) ranked their child's online safety as their primary concern, meaning it's outpacing physical and mental-health worries. Source

Children go online early, often without the tools to understand the risks: misinformation, inappropriate content and dangerous interactions. Existing media literacy tools lack engagement and emotional support.

Research

Target Audience by age

Ages 4-7

First encounters with digital devices and online games.

Ages 7-10

Independent exploration begins through school research, gaming, YouTube.

Ages 11-14

Social media use and digital communication become frequent.

Caregivers

Need visibility and tools to support and monitor digital education.

User research

Conducted through interviews with parents and caregivers at a kindergarten in Munich to understand early digital habits and safety concerns.

Inspiration

DuolingoReward mechanics and leveling system
GoogleInternet Safety Program for Kids
CocomelonUse of color, music, and repetition
Color psychologySaturated hues (e.g., blue, red, yellow) trigger excitement and increase retention

User Quotes and Insights

"We see children who can navigate YouTube but struggle with basic attention or social interaction."
- Thomas, Kindergarten Worker, 32
"It's clear many parents don't set boundaries, some don't even know what their kids are watching. Many parents struggle with being strict enough."
- Thomas, Kindergarten Worker, 32
"Media is often used as a distraction, not a learning tool, and that shows in how the kids behave."
- Gabi, Kindergarten and Pre-School Teacher, 42
"My mom always says I'm too addicted to my phone, but it's how I talk to friends."
- Vicky, my neighbor, 13

My Solution

NetBuddy is a gamified learning app that teaches media literacy and online safety through interactive lessons, story-based tasks, and a customizable pet companion. It blends emotional engagement with structured learning.

NetBuddy onboarding: welcome screen, sign up and choosing a pet's fur color and pattern
NetBuddy game screens: greeting from Tabby, game overview and the Field of Fakes level

Design Requirements

High contrast, bright, saturated colors to retain children's attention

Playful UI with rounded corners and animated transitions

Simple, readable fonts and intuitive navigation

Reward loops to reinforce positive behavior

Relatable, personalized character design, emotional bond with a pet-like character

Key Features

Wheel of five key features: offline and ad-free, emotional bonding, safe chat feature, mini-games and lessons, progress tracking

My Ideal Outcome

Kids develop early habits of safe internet behavior through emotional connection and interactive learning. Due to the avatar customisation and the game-like environment, the app feels fun to use and play with, since it is natural for kids to discover the world through play.

The PetBuddy becomes a trusted figure, encouraging long-term engagement while reinforcing essential media skills as well as a supportive helper for acute problems or questions.

Parents get insight into their child's online behavior and learning progress. Knowing their child is discovering the digital world in a safe and protected environment can offer some relief and comfort to parents who worry about their child navigating the digital world.

Thanks for reading!

Where do we go from here?