← Design
NetBuddy
Media Literacy App for Children
Figma  ·  Procreate  ·  Blender  ·  Adobe Illustrator  ·  Firefly  ·  Napkin
Context

Since childproofing the internet isn't realistic, NetBuddy focuses on internet-proofing kids: playfully teaching them to navigate safely, spot scams and fake content, and understand the importance of being kind online. The app offers a safe space to learn, ask questions, and rely on a trusted digital companion for guidance.

96%
of children in the EU used internet services daily in 2022, regardless of device.
55%
of parents across five European countries ranked their child's online safety as their primary concern, outpacing physical and mental health worries.

Children and preteens increasingly access the internet at a young age, often without the tools to understand online risks. They are vulnerable to misinformation, inappropriate content, and potentially dangerous interactions. Existing media literacy tools often lack engagement and emotional support.

Research

Target audience: Ages 4–7 (first device encounters), 7–10 (independent exploration), 11–14 (social media use), and caregivers needing visibility into their child's digital habits.

User research was conducted through interviews with parents and caregivers at a kindergarten in Munich. Inspiration was drawn from Duolingo's reward mechanics, Google's Internet Safety Program for Kids, and Cocomelon's use of colour, music, and repetition.

"We see children who can navigate YouTube but struggle with basic attention or social interaction."

Thomas, Kindergarten Worker

"Media is often used as a distraction, not a learning tool, and that shows in how the kids behave."

Gabi, Pre-School Teacher

"My mom always says I'm too addicted to my phone, but it's how I talk to friends."

Vicky, 13
Solution

NetBuddy is a gamified learning app that teaches media literacy and online safety through interactive lessons, story-based tasks, and a customisable pet companion. It blends emotional engagement with structured learning.

Outcome

Kids develop early habits of safe internet behaviour through emotional connection and interactive learning. The avatar and game-like environment make exploration feel natural. The PetBuddy becomes a trusted figure, reinforcing essential media skills while offering support for immediate questions.

Parents gain insight into their child's online behaviour and learning progress, with the comfort of knowing their child is discovering the digital world in a safe environment.

NetBuddy, screens NetBuddy, key features
Aha
Digital Participation of the Elderly
Figma  ·  Miro  ·  Procreate  ·  Adobe Illustrator
Aha
Context

Around 22% of Germany's population, approximately 18.7 million people, are over 65. With society becoming increasingly digital, many elderly individuals struggle to keep up, as digital technology is no longer optional but essential.

Many seniors struggle with unfamiliar interfaces, complex terminology, and the fear of making irreversible mistakes. Aha is a built-in digital assistant for iOS and Android that empowers older adults to navigate their phones independently, offering always-available guidance, subtle visual cues, and AI-driven eye-tracking, all while preserving privacy through on-device processing.

Research

Research was conducted through field visits and observational studies at Pixel's DigitaleHilfe, a volunteer-driven support centre for older adults facing digital challenges. Semi-structured interviews with volunteers and end users uncovered pain points around terminology, iconography, and error anxiety. Early prototypes were tested with residents, with feedback focused on instruction clarity, interface readability, and perceived control.

"I'm scared of making mistakes with no way to undo them or not knowing how to go back."

"I often don't really know what some symbols stand for and what they do."

"When I click 'subscribe' I don't know what that entails and if it will cost money."

Three core problems emerged: fear of irreversible mistakes leading to reluctance to interact; inability to recognise icons or visual cues; and confusion around terminology requiring foundational digital knowledge to be built first.

Objective
Key Features
Aha, Key Features
Design Requirements
Privacy by Design

Integrated at the OS level (akin to AssistiveTouch), Aha processes all data locally. By avoiding cloud services and third-party dependencies, it addresses common privacy concerns among older adults and complies with stringent data-protection standards.

Reflection

This was my first larger UX project, I learned a great deal, especially about conducting interviews and working closely with users.