These pieces were made while first learning Processing: a dialect of Java built for visual artists. Processing operates on a 2D pixel grid, so I set myself the challenge of simulating three-dimensional space within a fundamentally flat program. The result is a hybrid of P3D rendering logic and ASCII art: characters used not as text but as a spatial medium, turning a grid of glyphs into depth, volume, and motion.
It was mostly just fun, a way to push against the constraints of the tool and see what came out. Some of these outputs have made their way into my VJ sets, where the lo-fi aesthetic and the movement of the forms work well projected large in a live context.